I wanted it to be easy to move around though, as well as occasionally transport and I don't want it to be an eyesore either. I also wanted to come up with something that was easy to build so that others may build their own, along the lines of an Akers/Barnes cockpit or a SimLight, but without the design constraints of needing to fold up into a neat little pile or be all made of wood. This meant I needed a more practical solution that could serve as both immersive cockpit just as well as casual browsing chair without being overly bulky. Progress stalled on my first mechpit, owing mostly to my projector dying which in turn left me having to use my normal computer 'battlestation' and monitor. Silent Threat: Reborn similarly ports the Silent Threat expansion for Descent: FreeSpace into the FreeSpace 2 SCP engine.This is my second battlemech cockpit simulator I've made for MechwarriorOnline. The FreeSpace Port, sometimes called FSPort, ports the original Descent: FreeSpace – The Great War to the FreeSpace 2 and SCP engine with many graphical enhancements, and serves as a base for many mods set in the FreeSpace: Great War era, such as Shrouding the Light and Awakenings. Some notable original mods and campaigns have been created, such as Wings of Dawn which takes place in an anime-style world, and Blue Planet which offers a continuation of FreeSpace 2, telling of a civil war between Earth and the GTVA. These include Star Fox: Event Horizon for the Star Fox universe, and Wing Commander Saga for the Wing Commander universe. There are several projects to recreate established video games using the FS2 Open engine. The demo of The Babylon Project was downloaded 100,000 times within two weeks of its announcement, and was reported on and in France's Joystick game magazine. All three of these projects are implementing their own Newtonian flight physics. Another science fiction television series based project is The Babylon Project, based on the critically acclaimed Babylon 5. Diaspora: Shattered Armistice and the presumed-defunct Beyond the Red Line each tell a side story based on the humans and robotic Cylons of the 2004 Battlestar Galactica television series. Most of the other projects are based on science-fiction television shows or movies. The primary project FS2 Open takes advantage of the upgraded engine for FreeSpace 2. The end result of this project is to create a graphically superior (and far more flexible) game engine, while still retaining all of the gameplay elements that made FreeSpace 2 successful. These packs include higher-poly models and higher resolution textures. In addition, content update packs have been developed which take advantage of the upgraded game engine. Previous leaders also include Ian "Goober5000" Warfield, Taylor Richards, Cliff "Chief1983" Gordon and Fabian "The E" Woltermann. Initially led by Edward "Inquisitor" Gardner, the team is currently led by Tyler "DahBlount" Blount. To prevent a plethora of different versions of the game from appearing, a single "umbrella" project (with the unified goal of enhancing the game) under the name FreeSpace 2 Source Code Project was formed. However, because the source code is under a noncommercial license, it does not qualify as free and open source software. This allowed modders the possibility of modifying the game engine almost without limitations. Without any viable use for the source code, Volition's Dave Baranec released the source code for FreeSpace 2 's game engine on 25 April 2002. With Interplay Entertainment holding the licenses for the FreeSpace series, Volition could not continue to develop the series. Volition, the company responsible for developing the game FreeSpace 2 was bought by THQ in 2000. Most prominent among these are games based on the Babylon Battlestar Galactica universes. The source code was released in 2002, and is used by several projects. The FreeSpace 2 Source Code Project is the project of a group of programmers maintaining and enhancing the game engine for the space combat simulator FreeSpace 2, developed by Volition.
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